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NAV HIV
The Generals General Tso's Alliance
771
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Posted - 2014.01.13 14:56:00 -
[1] - Quote
Beck Weathers wrote:AV is working very well as intended, proto swarms and advanced forgeguns make tanks run or kill them if they dont, REs are common and deadly and i have been finished off by random guys packing av nades quite often. Its just people who used to solo tanks with std swarms all day that are crying. Tho i willl say large rail turrets need a nerf.
I think you are talking about 1.6
2 Proto Swarms (Full proficiancy) + lai dai < Soma |
NAV HIV
The Generals General Tso's Alliance
773
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Posted - 2014.01.13 16:21:00 -
[2] - Quote
Garrett Blacknova wrote:NAV HIV wrote:Beck Weathers wrote:AV is working very well as intended, proto swarms and advanced forgeguns make tanks run or kill them if they dont, REs are common and deadly and i have been finished off by random guys packing av nades quite often. Its just people who used to solo tanks with std swarms all day that are crying. Tho i willl say large rail turrets need a nerf. I think you are talking about 1.6 2 Proto Swarms (Full proficiancy) + lai dai < Soma I think you are talking about bad AV players. 2 Proto Swarms in competent hands WITHOUT AV Grenades > Madrugar.
I hope so too, but that's not the case unfortunately. |
NAV HIV
The Generals General Tso's Alliance
775
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Posted - 2014.01.13 19:43:00 -
[3] - Quote
Garrett Blacknova wrote:Maximus Stryker wrote:Garrett Blacknova wrote:NAV HIV wrote:Beck Weathers wrote:AV is working very well as intended, proto swarms and advanced forgeguns make tanks run or kill them if they dont, REs are common and deadly and i have been finished off by random guys packing av nades quite often. Its just people who used to solo tanks with std swarms all day that are crying. Tho i willl say large rail turrets need a nerf. I think you are talking about 1.6 2 Proto Swarms (Full proficiancy) + lai dai < Soma I think you are talking about bad AV players. 2 Proto Swarms in competent hands WITHOUT AV Grenades > Madrugar. False unless someone else made them use their hardeners which is part luck, which I accounted for in my original post in this thread. You can force them to use hardeners with your Swarms. At least, *I* can when I'm working with another competent Swarm user. Taking a couple of swarm volleys at once from different directions is usually enough to make most tankers bring their modules. From there, it's just a matter of anticipating where they're running to. Or you can let them run and treat your job as a success because even though the tank is alive, it's not doing anything while it's trying to avoid two Swarm guys who may or may not be chasing from locations it can't place accurately.
Anticipating where they are running to ?! They used to go at a HUMVEE Speed, now they are like Lambos LOL |
NAV HIV
The Generals General Tso's Alliance
775
|
Posted - 2014.01.13 19:47:00 -
[4] - Quote
Munin-Frey wrote:The big problem is that there isn't enough difference between hurting highly skilled tankers and low skill tankers. A single medium skilled infantry with AV should be able to kill a noob tank. Maybe not right away but certainly before running out of ammo. It's that simple in my opinion. Right now you might be able to kill one but it is too difficult so noob tanks are god mode unless there are other tanks around.
Noob tanks should be effective until infantry rolls an AV fit or against other noob tanks Highly skilled tanker should be pretty much impossible to kill unless a whole squad rolls av to take them down.
also the speed thing is ridiculous. Are they tanks or Nascars?
Nope they are a tribute to Paul Walker
Fast and Furious 7 |
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